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(+1)

Thank you so much for such a detailed comment!

The idea for leveling-up was that we can't SEE the smaller stars until we upgrade, so it's impossible to complete them until we do, but it is still possible to connect those stars that are already available to us. Also I've made it so all level-one constellations aren't necessary to upgrade (six total, but we only need five to gain an inspiration). Also - the number-one item on my list of further development is drawing the lines on the big sky, so that it's easier to seek those ones we haven't found yet! 

(A bit of oversharing nobody asked for: by the end of the jam my eyes were swimming and I couldn't adequately estimate just how hard or easy it is to find the constellations if you don't already know where they are, and all my friends who could possibly beta-test it for me were too busy, so I'm sure this aspect is realistically not balanced at all T_T)

As for suggestions - the book's opening and closing ia very much noted, your suggestion is actually very logical and I'll definitely change that, but could you please explain the first issue a bit more? I'm a bit confused ><

Oooh I see I see, yeah that makes sense! I also notices that a big star logo appeared when I got the first 5 constellations, but I didn't check. And no yeah, makes sense, we're all tired at the end of the jam :,(.

I checked out the issue I again, and I was mistaken, I thought the button was grayed out by default, but it's the window. I think it might've been a bit confusing to me at first that the window lights up on hovering, while the button darkens when hovered, so when you hover the window, it looks like both are light up, and if you hover the button, both are dark. That's more of a confusion issue tbh, if u wanna look into it, hopefully it makes sense now

(+1)

I think I do - and I suppose it would be good to make all interface more uniform, including the window. Thank you again SO MUCH for putting time to comment! <3