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(1 edit)

thank you! We had a lot of visions including things you could dig up that started minigames. Unfortunately we ended up not having time for that and spent a lot of time just implementing items, which also meant not much time going in to making the game well-balanced and actually fun (I think there are some bugs with curses not being as common as they should be, so it's a lot harder to die than intended). Definitely could have benefitted from a smaller streamlined set of items and curses that interacted well and were less opaque/confusing. 

  all the sounds were recorded by one of our teammates with a shovel in their yard which was pretty peak, so development time well spent