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Hello!

Is this error occurring on the title scene?

The only scene customized by this plugin is the title, which actually does not customize how the windows are created, it just repleaces the static background image with a map with moving events.

Although it is not the case with this one, there are other plugins from my library that do not use the window layer aggregator on scene objects, which may not be compatible with SuperTools due to that.

However, the "$dataWindows" object from the code snippet you shared is not an engine default object. I'm assuming it is created either by the SuperTools plugin, so the issue would need to be tackled on SuperTools, and not in TAA_MapTitleScreen (which at least is not even shown in the stack trace error).

I hope this is of some help.

Yes, this occurs as soon as I boot the game into the title. I was not using any of your other plugins in the process.

Windows.json is indeed created by SuperTools, it allows you to alter settings like columns, positions, and transparency of other windows used on the fly, and sits in the data folder alongside the maps and database stuff.

I was trying this as it's kind of troublesome getting a plugin that displays a map on the title to play nice with my other plugins (notably MV3D).