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Hi! Thanks for the excellent feedback!

1) It might be something to do with the orthographic camera making it feel like that? I can assure you that movement is the same speed on all axes!

2) The player has access to all the same moves as the Skeleton. You can roll with A / Space, and when locked on to an enemy you jump by pressing A / Space and a direction. Jumping backwards does a backflip, sideways a dodge jump, and forwards does the jump attack. Here's a video showing the different moves! 

3) I would love to put more traps in the game. I'm just working on the first boss battle, so when that is done, I'll think about more traps. I like your suggestions!

4) In the full game the room state will be saved so you won't be able to loot the same chest twice

5) Hehe, the timer won't be in the full game! I took the game to a game fest and needed to control how long people played the game, as the dungeon goes on forever (literally). I am thinking about changing this so that when you die it's game over and you don't respawn. Then you can have a screen with a bunch of stats and stuff. This is only temporary until more of the game is complete. What do you think of the endless dungeon idea for the time being?

Thanks so much for all the feedback, it's really great!