Really interesting concept. I think the time given is just enough to make the player feel stressed and on the verge of failing! I think you nailed the difficulty.
I took some notes while playing!
- Typewriter text SFX: The sound effect is a bit harsh on the ears. I would make it softer and less prominent.
- Tutorials: There’s quite a lot of information to take in when starting the game. I think integrating the tutorials directly into the gameplay by asking the player to perform specific actions would work better. For example, instead of simply showing something like “Time to study” or “Click here to study,” you could guide the player through the action as they encounter it. The same could be done with the energy system: after completing the first task, reveal the energy bar and explain something like “Doing tasks consumes energy” and “You can only complete so many tasks each day, so choose wisely.”
- Music: I think the music is a little too fast-paced for the game. Something slower and more relaxed might fit the overall experience better.
- Sound effects: Overall, I think the game would benefit from having more sound effects to make the different interactions feel more responsive.
Otherwise fun experience, thanks for making the game!