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(+1)

Great art style and sound design. Works really well together!

The idea of being able to cycle between the target clouds was a good idea. I think it made the game more fun and strategic. The player has to make the decision of which cloud to focus on next. There is a bit of decision fatigue vs reflexes problem where the clouds maybe move too fast. If I have to cycle to the next cloud, I have to make a split second decision. Maybe slowing down the clouds, adding empty clouds or some kind of bonus coin clouds in the middle would reduce it as well.

Thanks for the feedback! XD