Great art style and sound design. Works really well together!
The idea of being able to cycle between the target clouds was a good idea. I think it made the game more fun and strategic. The player has to make the decision of which cloud to focus on next. There is a bit of decision fatigue vs reflexes problem where the clouds maybe move too fast. If I have to cycle to the next cloud, I have to make a split second decision. Maybe slowing down the clouds, adding empty clouds or some kind of bonus coin clouds in the middle would reduce it as well.