As others have pointed out, the atmosphere is great.
I was surprised by the looping world and I think it's a good design decision. I deliberately walked around the world to see the looping from all sides. So there is something interesting about it and if you plan on working on the game a bit more, I would lean into the looping and collecting somehow a lot more. Finding and figuring out a looping pattern and this leads to being able to progress or find items etc. It would be quite a unique experience. This would be in tune with your games name. Lucidity being clearness after confusion or something like that. The figuring out a stressful loop to find some piece of mind at the end could be interesting.
I would be proud of your first finished project. Congratulations!