Neat art style and fun concept! I enjoyed the demo for the most part but if there was anything I'd give feedback on, it'd be the projectile readability. Like for a while I was trying to avoid the projectiles entirely, not realizing that they only damage the MC when they reach the bottom of the screen. And even then with certain enemies there's not much time to react to attacks, especially if you're shooting when they decide to attack. Other than that though this is very unique and I hope the rest of development goes well!