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(+1)

Cool concept.
I think that it would be a lot easier to play if the ship floor didn't blend in with the walls.  It probably could have forgone having that floor grid and (if feasible given the time constraints) have the reticle follow the floor divisions [e.g. round to nearest int from player location +/- 1 x/y based on player direction] instead to give the player an idea of the space.