Falling into a bottomless pit in a dark level still has the player's spotlight bounce back into view for a bit. I figure you already knew about this one and tried to mask it by covering the dark-level pits with death water, but the problem with masking an issue instead of fixing it is that if you miss a spot, well...

Oh, and that reminds me: if the player activates a solid donut block, it always comes back as a regular jump-through donut block. Was that intentional? If so, what's the point of having solid donut blocks in the first place if it makes no difference whether or not they stay that way? Was it just for visual variety?
