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I would love to work on a full version, but tbh don't really know how the timer mechanic would translate too a way bigger game. I'm currently planning on making a more standart metroidvania with similar movement to this one, but that game won't even come out in the next few years. Btw I know I purposefully made multiple ways to beat the game and a quite complex movement system, but didn't think anyone would spend that much time playing it.

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that's fine bro, this is honestly so cool