Fun idea. Liked the dynamic of health and time being the same thing. It gave the game a little spice. Also liked there being multiple weapons you could switch between.Enemies could have been better though also don't know how to beat what I think is the final screen
Blazra
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Fun game despite the size. The music and sound effects were well suited for the game and kept it from becoming boring. Also liked the dynamic of dodging and shooting at the same time. It gave a actually pretty simple loop some real depth. My biggest problem with the game is the repetitiveness. At a certain point every wave feels the same and money pretty much becomes a non-factor. Also later there are so many projectiles that dodging at the start of a new wave is pretty much impossible. Still surprisingly a lot of fun though. If you'd added a shop it would have been very interesting if health and money were the same thing so you have to decide if you want more damage but risk losing a run by having too little health (just an idea for future projects).
Great game. The looks, animations and juice as many people call it were well executed. Thought the dash was like Celeste for a long time. A short explaination would have been nice. Also the knowback from the saws sometimes felt a bit random leading to moments where I thought I did the same thing again but got a very different result making me die a lot with the very precise timer. Still had a lot of fun. Nice work.


