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(3 edits)

I had dinner, and some more time. I've stored previous stuff if u wanna read them, later, they are shit, but some clarifications on my end.

I am not a professional in any sense, my expertise is in making shit work and writing more than it is coding. I know enough, I know the process, not the coding itself. Because I would just go fix the issues. I am very stupid of a person, so. Nyeh.


Anywho. Main issue is optimisation, your game has no options to adjust the processing as needed, at all, it's got a bunch of bloat which affects the other sections of the game. 

Eg; You can't resolve the base issues in the core gameplay loop, if the bullets fired by little dude might be getting delayed by what might be my end's poorer quality graphics and stuff.


Now to game issues, that bird thing isn't shooting right, which is surface level stuff. Like the imagery stuff, it's more surface level stuff. Core to all the problems I noticed, I think, is that you're applying the wrong game logic to this game. 


Your core game loop, is jump into the process to grind out x or y things.


So transitions should be as short as possible, it should not take more than three seconds. You're consistently hitting three seconds. Lower it to 1.5 to maybe 2 seconds.

The game feels slower, and faster. there's bombs, and then shooting, slow, then fast. Which is neat, but it's very clunky going from "... is it gonna hit or nah?" to playing duck hunt. It's going from excel spreadsheet to speed typing. They're both computer things, no?


Clearer onboarding part; also good. Why can't I practice throwing bombs for the first ten days? Maybe build ten day locked loop where you show the characters, in or out of character practice dropping bombs to a single fish, then three, then one instead of. "HERE'S YOUR OBJECTIVE" "... What." "DIALOGUE DIALOGUE." ".... What???"


Very overwhelming. So, blend it better or sm. 


Maybe, idk, make a intro scene. Vague or sm over black text. skippable "ingame cutscene here" etc. Don't matter, it's a placeholder, then have bro go fishing. Maybe have a thing where elements and live stuff.

I talk very compacted, and this is free, so less detail. But if any of this makes sense, but you need clarification. Text me on like, discord or click my profile or sm if u wanna talk. Am gonna hide in my pit now.

Deleted 2 days ago
Deleted 2 days ago
Deleted 2 days ago

Thanks for taking the time to play and write all of this. I appreciate the detailed feedback, even if it came in a rather aggressive package :)

A couple of things I want to clarify: the game does have a tutorial, and I've tested the controls and transitions extensively. Everything is smooth on my side. None of the other playtesters have reported input delay either, so I suspect this may be related to your hardware/browser performance. I'll still look into it.

The game is an experimental early build, and I'm still testing and refining the gameplay.

And yes, please try again. Preferably without the porcupine 😉