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(+11)

The save format change was not made to stop people editing saves or because I was offended that people were bypassing anything. I genuinely do not care if someone wants to modify their own save.

The old save format was becoming a technical problem as saves grew. They were getting large enough that browsers were beginning to struggle to write them reliably, and some saves were starting to fail. I changed the format because I needed something smaller, more reliable, and easier to keep stable as the game expands, along with proper current/previous save handling and migration from older formats. What you are seeing as invalid characters is the compact binary encoding, not an anti-cheat or encryption system designed to confuse save editors.

On the progression side, the Milestones section was originally intended to be a record of what you have accomplished, not a quest log telling you exactly what to do next. That said, if you can reach that point with no reasonable idea how to continue, then there is an information problem regardless of the original intent. I’ll be looking at how progression guidance is presented without turning the whole game into a checklist.

The training-yard trials are meant to be actual progression challenges rather than something solved purely by raising numbers, but I also don’t want someone sitting there at an absurdly high rank wondering whether they are missing a mechanic, a requirement, or simply doing the puzzle wrong. There is room to make that distinction clearer.

So I understand the frustration, but the save change specifically had nothing to do with preventing people from getting around the progression. It was infrastructure work because the old format was becoming unreliable at the size saves were reaching.

(-9)

your save files were in the low double digit KILOBYTES. this isnt 1992, no computer is struggling to handle that. the literaly only reason to add encryption (much less a non standard obscure one like you used) is to stop people from editing them.

 

 the problem is, there is no meaningful progression. at least not for quite some time. im over here grinding out levels that dont do anything of note. even at level 900+ it takes my character 6 YEARS to gain a single point of body, which amounts to nothing. im sitting at 15 power and still get my shit pushed in by the last guy in that training yard whos sitting at 13 power but nearly 2x my health.

 

 theres nothing in the shop for me to buy, except healing potions THAT I CANNOT USE IN BATTLE because i have to move over to the other tab, click the potion, THEN click use all before the 4 ticks it takes to kill me. theres some gear, but the first piece of gear is LITERALLY a trap you have to make players waste their money on a weapon so weak that it dosent help at all, 1 weapon that allows you to grind ONE enemy, and a piece of "armor" that adds such a low amount of health as to be worthless.

 

 because there is virtually no ACTUAL progression. i raise skill levels just to...make it take much longer to raise skill levels. nothing of any real use unlocks, and the game is clearly balanced like one of those shitty "loop" games where you have a bunch of options, but no real choices because you HAVE to do everything in a very specific order EVERY SINGLE RUN to progress at all. theres no skills to influence the rate at which skill XP is accrued (or if there are, they take forever to unlock), nothing to increase money gains by a MEANINGFUL AMOUNT, and just no real choices across the board.


dude, immediately get cash and buy a weapon. (i think its the dagger at your point), then develop body until the ticker starts to decrease, I never needed potions to beat any of the progression sets.  You might need to use your sucker punch (earned through gaining martial will (martial will gained by wandering), which is easiest to use before the fight starts.

(-9)

i managed to push through up till Qi, and just like the rest of the fucking game, NOTHING IS PERSISTENT.  Qi is the 1 thing that i would ABSOLUTELY expect to persist between runs, but it dosent, AND its not even a measurement of power. its just a resource to use on OTHER skills to increase limits that you dont even show us in the first place, and as a counter to start the "fuck you game over" screen. im done here. im not sure what AI driven shit is fueling this nonsense, but not real human makes these kind of braindead choices to have NOTHING have any effect on anything else and everything be just a pointless time sink that unlocks other pointless time sinks to unlock other pointless time sinks.

 

 literally NOTHING has any fucking purpose aside from unlocking the next wall.

(+9)

Holy shit I've never seen someone so mad and worked up over an itch game lmao. Chill out bro. Also, idk what games you've played in your life, but "milestones" are things that you hit as you progress and you use them to measure your progress - exactly like they work here. 

(+2)

Relax, there are progression-based accomplishment that raise your permanent Qi. Its your connecting Affinities that dont regress (which imo is far more important given the buffs that later percentages provide)