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The snes games aren't at all like this with the leaps of faith. This is even more abusive than mmx6 and mmz1

That's the one issue I'm not having. I keep hearing about that, but I haven't come across too many gaps that a dash jump wouldn't cross. However, there are some areas where you don't know what's at the bottom and that I find very annoying. 

We aren't talking about big distances in jumps, leap of faith jumps means those areas where you can't or it's very tricky to know what's at the bottom before you have just a few frames to react, like that one jump on Commander Yammark's level or at the beginning of Phantom level in MMZ1

Okay, thanks for the clarification. Yeah, I know exactly what you mean. Not being able to guage what's at the bottom is definitely an  issue for me as well. There's been several instances where I would just jump down and hope there was a platform at the bottom.