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(-2)

MAN!!! I am absolutely loving this game!! The levels are challenging but fair with the exception of a couple blind jumps. Complaints are obviously from players who never struggled through the classics without states, those are loaded with blind jumps and spike surprises. I have however, gotten stuck it seems. I have had it crash 3 times in a row at the end of sigma stage 1 as soon as I defeat the boss that moves the platform to squash you. Seems like its bugged. Playing on an aging Mac. Thanks to the dev for what is obviously a hardcore labor of love! 

Also I'm not having any trouble with wall jumps, and IMHO the X collections on modern consoles have much more jank in the jump lag department. 

EDIT!! If this is a problem for you, just make sure and score the last hit with a special weapon. Seems to be a good work around until it gets fixed.

(+3)

Hey now, I played the originals on the carts. I owned the carts at one time. The difficulty is a bit much in some of these stages, bringing in things that I don't think Capcom would ever do (disappearing blocks in wall crusher areas.) I think you've been playing too many rom hacks. The classic games definitely weren't as tough as some of the hassle I've dealt with here. Many of the gimmicks I've run into (in some areas) were usually saved for fortress levels in the originals. Mavericks also take far more health from a single shot or collision than they do on the original carts. I could not believe how much health Bog Snapper took from me on a simple collision attack. That should have been three to five bits of health, not half the bar from one single collision.

(+2)

idk just sounds like x3 damage values to me

X3's my second favorite and I do not remember collisions taking that much health. But it's been a while. At least the turtle is easy to jump over.

(+2)(-1)

The snes games aren't at all like this with the leaps of faith. This is even more abusive than mmx6 and mmz1

That's the one issue I'm not having. I keep hearing about that, but I haven't come across too many gaps that a dash jump wouldn't cross. However, there are some areas where you don't know what's at the bottom and that I find very annoying. 

We aren't talking about big distances in jumps, leap of faith jumps means those areas where you can't or it's very tricky to know what's at the bottom before you have just a few frames to react, like that one jump on Commander Yammark's level or at the beginning of Phantom level in MMZ1

Okay, thanks for the clarification. Yeah, I know exactly what you mean. Not being able to guage what's at the bottom is definitely an  issue for me as well. There's been several instances where I would just jump down and hope there was a platform at the bottom.