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(+2)(-1)

a long list of  personal nitpicks :

-turn counter just keeps rising it never resets at battle start

-growth is visible but a certain number to help define it would be helpful

-essence just becomes useless at a certain point, a way to use it would be nice like in crafting, buying items or in powering up equipment

-90% of grinding is the same item growth cores having a harder area that provides 2 or 3 would be very useful

-the items are well defined but for a turn based geek like me having a literal description somewhere is something I really like to have, throw it in a compendium would  be good enough

-not all rocks have collision, it's a very early beta still in the works but I'll say it.

-Rev is capable of fully blocking an enemy during their attack

-the red slime tutorial is gone? Maybe a fixed battle on the first visit to the planet can suffice

-suggestion for a new item, accelerator core : gives you first turn in combat.  This was devised after regular grunts kept outspeeding me and is heavily biased.

-and for the last one, keep up the good work, it's an achievement that this game exists be proud of it.