Hi there. Am I the only one who has to edit frames in Aseprite to create a spritesheet—and also apply a trim—because otherwise, depending on the animation used in Godot, the character ends up positioned too high or too low? Since the frame dimensions vary between animations, the alignment gets thrown off.
Viewing post in Swordswoman, Joanna Darc ||| comments
Hi, there's a fixed aseprite pivot file, you can generate the sprite sheet from it but I don't recommend trimming the sprite, since because animations vary in height and width it wil end up loosing the current center alignment. Also, the canvas size of the aseprite need to be big enough to fit both the character and it's related VFX.