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Interesting game, had a lot  of fun playing it. My keyboards arrow keys are really small so it was a bit of a struggle, but that's not a fault of yours. 

The WASD for looking around did help in some levels, but I think it helped a bit too much, making it a lot easier to find the hidden gem, I think without it, it could of forced the players to learn from their mistakes more or maybe some sort of cap on it, or cost, like reducing more time that you have left. 

I didn't play all the levels but the ones I did, the exit is where the player started, which worked well, but for some, you could of placed it in different areas, to force the player to go to, since sometimes I was able to just avoid them. 

I really enjoyed the strategic element of placing creates to help reach the goal. Overall the game was really well put together with just some small things that could be tweaked to bring it to the next level. 

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If you have one, the game does support controller inputs as well!

Moving the camera around, I mainly put in so you could avoid blind jumps that might put you in the guard's line of sight. However, if it's trivializing things, I might make it where you can only look directly around the player's current position. 

Yeah, the timer might be too high, but I had concerns about people losing time trying to figure things out. I did want adequate time for people to mess around and experiment with different ways of completing the levels. Though, you're probably right I made the timer too lenient.

Some areas can be avoided entirely and that's by design. To fit the "Free Choice" theme, I made it where levels (especially the later ones) are open-ended so you can find your own route through it, so some level elements you might not use for one run. Some methods will be harder than others and some even let you cheese the level completely! I wanted it to feel like a "Choose Your Difficulty" option but its baked in the level design rather than something you pick in a menu.

Thank you for playing the game and for your feedback! I'm happy to hear you liked it.