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(+3)

"Very early alpha"? It's so engaging already, this better be on steam once its finished.

  • "Low health" stuff from the screen edges look more like eye veins than glass cracks, dont think that was the intended look?
  • Landing pad might not register safe landing when approaching from the side
  • Moon might be TOO attractive, had a hard time escaping its orbit when flying paralle to its direction
  • Can activate both meteor/defend missions, idk if its a bug or a feature but i hope it stays in
  • More of a praise point: "asteroid defence" mission is more profitable to NOT finish due to asteroids flying right at you without needing to search for them, guaranteeing a cargo bonus in early game, i liked that bit.

If future content will be able to keep up the pace like that, it will be masterpiece, gl.

Thank you so much for this comment. You have no idea how much they mean to me.

Yes, I am planning to release this as a full scale steam game, something like 4-6 months from now.

I agree with the damage visuals, need to take away the red and make it more clear as a breaking glass.

Moon will be less attractive in the next build, I agree it is a bit too much now.

I have made some tweaks to meteor missions, but they are still a good way to "find asteroids". I am not going to go be penalties of failing missions. 

I am not fully sure what you meant with "Can activate both meteor/defend missions, idk if its a bug or a feature but i hope it stays in" - did you get these active at the same time?

Comments like these give so much energy to keep up creating content for this. Thanks for playing 🙏

start any of the 2 missions, land, pick another mission, woila :D


Whenever you start a mission and land, it will have "in progress" status, and then you can just pick another. This """feature""" helps sweep through the missions faster, since at late-game, if not all of them are finished, might feel too boring to 100% doing them 1-by-1. It's not disclosed that you can do that, so would be nice if it'll be left as-is

(1 edit)

Ah, got it. Need to test it, might not have desired effect with all of the mission types.

For meteor/base works for sure.

Thanks for reporting, I'll try my best to make it into a feature!