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dope.

love that the UI reformats at different resolutions.

the game does take some time to register the stuff I got, so I was confused stuck at 0 ores and cores for a bit.

I got to the core and back first try, but the boss(heals with the green stuff) felt pretty much impossible without explosives, so luckily I had a cache left and got it. 

standard practice of never standing still, and shooting everything in sight did seem to work for most enemies.

Appreciate the writeup, glad the responsive UI landed well.

On the ore/core counter that's a known lag in when pickups get registered/reflected in the UI, not you missing anything. I'll get that tightened up so it reflects instantly.

Nice work getting to the core and back on the first try. And yeah, that boss's heal is intentionally rough without burst/explosive damage it's meant to force you toward a different loadout than "spray everything," so glad the cache bailed you out. Good data point though, might tune the heal rate down a notch if kiting-with-explosives ends up being the only viable line.

"Never stand still, shoot everything" being the winning strategy for most trash mobs is exactly the vibe I was going for. Good to hear it holds up! Thanks for playing it through, this is genuinely useful feedback ❤️