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Dani

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A member registered Nov 27, 2024 · View creator page →

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Appreciate the writeup, glad the responsive UI landed well.

On the ore/core counter that's a known lag in when pickups get registered/reflected in the UI, not you missing anything. I'll get that tightened up so it reflects instantly.

Nice work getting to the core and back on the first try. And yeah, that boss's heal is intentionally rough without burst/explosive damage it's meant to force you toward a different loadout than "spray everything," so glad the cache bailed you out. Good data point though, might tune the heal rate down a notch if kiting-with-explosives ends up being the only viable line.

"Never stand still, shoot everything" being the winning strategy for most trash mobs is exactly the vibe I was going for. Good to hear it holds up! Thanks for playing it through, this is genuinely useful feedback ❤️

Thank you, and yes please send the link, I'd genuinely like to watch it. Seeing someone play blind is worth more than any bug report."I didn't exactly know what the exact goal was" is the most useful line in your comment. It's descend, find the Core, and get back to the sector entrance to extract as cargo only banks when you extract, so dying with it means losing it. Descending deeper is optional; coming back is what pays. There's a briefing screen on first load that says exactly that, and if it didn't land, that's a problem with the briefing and not with you. The fact that you got measurably further each run is the loop working as intended. Glad you'll come back to it.

These are three genuinely good catches, and all three are real.

1. You're not imagining it, but it's the isometric projection rather than the controls. Ground speed is identical in all eight directions; an iso tile is twice as wide as it is tall, so the same world speed covers ~22.6 px/s horizontally and ~11.3 px/s vertically on screen. I'm keeping world speed uniform on purpose, if I compensated per direction, an enemy chasing you would gain or lose ground depending on which way you happened to be facing, which is a worse problem. But the feeling is legitimate.

2. Correct, and it's deliberate as in co-op the module choice is per-player, so pausing would freeze your partner. What the game fails to tell you id that the offer never expires. You can walk away, deal with whatever is chasing you, and pick when you're safe. That it reads as "the game ignored me" means I haven't communicated it, which is on me.

3. That one is a plain gap. There is a pause long-press the top strip of the screen for about half a second, and on Android the system back button also works but nothing on a tablet tells you either exists. Ill be fixing the discoverability.

Really appreciate you writing these up.