I plan to completely change this loop – I want to add a separate bar for enemies, which, when filled, will trigger an animated scene. Defeating an opponent will reward you with cards with various static graphics as additional loot (graphics based on a solo approach – bathing/resting/her playing with herself), so that collecting these static graphics isn't the main reward, and the animations are the actual reward worth the effort. It'll just take me a lot of time to draw it all.