These scenes shouldn't be in the game in this version - in the previous version, they were unlocked by spending money in the shop and resting, but I decided it needed some refinement, so I disabled that system, and the scenes remained (via auto-import). Sorry for the confusion.
Evasion and Intangible are counter-blockbreak mechanics. There may not be enough cards yet to effectively address all situations, but I want opponents to be able to disrupt the build player have created making them adapt.