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Thanks for the feedback!  I didn't even think of the roll allowing the rogue to dodge through traps better, that's a great idea.  Right now it just adds extra movement squares for 3 turns, I only used the roll animation as when I added it I didn't have any UI to convey that the action had been taken.

Thanks for the feedback on readability.  I knew this test was going to be poor for that, but it is also telling me what people do find intuitive and what they are missing information for.  Probably should have showed what the Die faces were in the description instead of just naming them.

You're so welcome! I especially enjoyed this one for some reason, even in it's infancy. I think with the attention span of popular platforms that having photo comparison in game vs text only description is one way to ensure understanding even for those who may be more impatient. I think of one friend in particular that will skip any and all cutscenes and informational text to get right into the gameplay regardless if he takes longer to understand mechanics and gets more frustrated haha. The quicker I might get his attention, for my own reference, the better off I'll be for the masses. If that makes any sense at all. 
The description was in fact helpful! I went back and forth and it helped me understand the mechanics at this stage. I have no fear that you'll be able to properly insert tutorials in your own flavor that align with the pace and theme of the game. :)