




Level Design A small update to showcase the map. It finally starts to look like a game, running around the world. I am still planning to do a forest level/biome for the demo as well as some caves and house interiors. I always hated when a game had houses you could not enter, so in mine all will be visitable.
Dungeons To make the exploration more interesting, I am going to hide some points of interest around the map for the player to explore. Some levels will have entrances to mini dungeons. These are going to be 3 or something connected maps where you delve deeper to reach a treasure. Although they will be built from the same assets, they will be unique in design and contain some secret areas to find. I will build one of these small dungeons for the demo.