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(+1)

Great job on this! I like the automatic announcement and visual affordance you had for the self-voicing here. I'm also amazed at how in-sync the text-to-speech was with the auto-advance for dialogs. I'm genuinely curious how y'all pulled that one off, and if that works cross-platform.

I think there are still a few menus where it wasn't totally clear what buttons to press without guessing (it's obvious for sighted users, but a lot of menus were either left-right or up-down, and it doesn't say when to use what). Additionally I think during combat there's probably some hidden details (like health remaining) that wasn't (at least to me) obvious to get in a non-sighted way.

Thanks again for participating and showing off what a really polished system could look like here - it's super cool!

(+1)

Thanks for checking it out, and for the feedback! 

The sync between the text-to-speech and the auto-advance should be about the same anywhere, but it's super dependent on settings. It actually advances based on the Text Speed of the dialogue, which roughly lines up on my machine (and yours, it seems!) but really could be different for anybody. Fortunately, adjusting the Text Speed would be an easy way to line it up if it is!

Appreciate the insight it on the menus too, I agree. I've had some great feedback in the Discord too and I've got the next version in the works already. It's gonna have better callouts for initial controls, and also a self-voicing-specific control overview at the start of the existing tutorials (Battle, Shop, and a new one in the Player Menu). A bunch of other stuff too, but I think that should be the biggest help.

I love hearing it called polished! I'm really trying to get this thing as clean as I can!