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This concept looks really interesting! 🧬 Starting from one cell and building a complex organism sounds super fun. What part of the management gameplay was the hardest to design? 🎮

(+1)

Thank you! The hardest part to design was definitely the balancing: the amount of available resources, their prices, and their impact on the cells. Changing even a single value could make the gameplay much easier or significantly harder. It took a lot of fine-tuning to find the right balance between challenge and progression, and I think we can still improve it further!