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StrixCorporation

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A member registered 9 days ago · View creator page →

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Recent community posts

Thanks for the feedback! We’ll work on making the key mechanics and progression clearer, so it’s easier to understand what to do and how to move forward.

Thank you! The hardest part to design was definitely the balancing: the amount of available resources, their prices, and their impact on the cells. Changing even a single value could make the gameplay much easier or significantly harder. It took a lot of fine-tuning to find the right balance between challenge and progression, and I think we can still improve it further!

Hi Reverie Requiem, thank you for the detailed feedback!

To grow a cell, keep giving it water without reaching the overconsumption threshold, then balance it with nutrients. By alternating between water and nutrients while avoiding excess, the cell will gradually grow until it can divide. The goal isn’t to maintain a perfectly fixed balance, but to move back and forth between the two resources.

The Water Flow upgrade affects how quickly water is added while you hold down the button. Before unlocking it, you need to click once for each dose of water. After unlocking it, you can hold the button down, and each upgrade increases the flow rate.

As cells grow, they require more water, so the upgrade’s effect may become less noticeable, especially while frequently alternating between water and nutrients. Sorry these mechanics weren’t explained clearly enough in the game. Your feedback is very helpful and shows us where the guidance and visual feedback need improvement. Thank you!

Hi everyone!

We recently created Celloid, a small management game where you start with a single cell and try to grow and maintain an increasingly complex organism.

The idea started as a small challenge between two developers: build a playable game concept in just a few days. We ended up spending 4 days on this first version, focusing mainly on the core gameplay loop.

🧬 About the game

You start with a single cell and a limited amount of resources.

Your goal is to keep your cells healthy, help them grow and divide, and gradually build a larger organism.

Each cell needs the right balance of resources to survive and grow. As your organism expands, managing those resources becomes increasingly important.

You also earn money over time, which can be used to buy additional resources and keep your organism alive.

The current version is still an early prototype, so some mechanics, balancing and explanations will likely change based on player feedback.


🎮 Play the demo

The game is currently playable directly in your browser on itch.io, and a downloadable version is also available:

https://strixcorporation.itch.io/celloid

💬 What we'd like feedback on

We're especially interested in knowing whether the game is easy to understand and how the current difficulty and balancing feel.

After playing, we'd really appreciate your thoughts on these questions:

  1. What do you think about the overall concept of the game?
  2. Were the explanations in the popups clear enough?
  3. Did you understand what each resource does and when you should use it?
  4. How did you find the overall difficulty? Too easy, too hard, or about right?
  5. What do you think about the balancing and the prices of the different resources?
  6. What was the maximum number of cells you managed to reach?
  7. Did you feel that the starting amount of money and water was sufficient?
  8. Was there anything you found confusing or difficult to understand?
  9. What would you improve, change or add to the game?

Of course, you don't have to answer every question. Any feedback, even a short comment about your experience, is very helpful to us.

Thanks for playing Celloid!