Thank you! Reviewing your feedback:
Vehicles: Trucks are coming, it’s one of the first things that will be out with the next update. Working on them as we speak actually. There’s currently not much reason to process wood in the first place so prices are overtuned to be barely-profitable.

Graphical bugs: Honestly not sure what might be causing that… it’s the default export for linux so maybe there’s something wrong with the engine or it’s an unfortunate issue. I don’t have a steam machine or any steam hardware, so i can’t exactly test with accurate conditions.
Wood seller collision: Yep! The wood seller is for now set to be like that, it will be changed later once i figure out how exactly i want it to work.
Plots: Currently, the plot center itself also counts as an “extension”, though i’ll probably update that later. If that’s what you mean - in the code it shouldn’t be possible for an accidental counter increase to happen.
Wood ungrabbable: An unfortunate issue with the current processor implementation, you can remove the processor so that it finishes the refining and gives you back the wood.
Slopes: That’s odd, i was sure i adjusted the slope climb for the player character so that it doesn’t happen. Maybe it’s just windows vs linux floating point issue..
Dialogue LMB skip: Will implement! Thank you for letting me know.
Void: Godot moment, i think the volumetric fog that i used as the “void” was never intended to be used like that. It will be changed.
Plots: The UI is currently a bit raw in terms of everything. The button text will show the price and “clickability” will update dynamically in the future.
BO: Lol, will update soon.