Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

i really like the point crawl within a hex. having a hazard per trail and an encounter per point really packs a lot of content into a little space. 

figuring out what happened to ser koschel is a fun premise, but i could see it falling flat without the dowager's involvement. to that end, the other two hooks seem superfluous. the dowager is the juice. 

gonna keep this one in my back pocket for my ongoing dolmenwood campaign! 

I'm doing an expanded full release that will have Dolmenwood conversion pack. It should be out in the next couple of months. And yes, the Dowager is the juice, for sure.