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Hello from JazzWitch's team!
You've made quite a fun game. Its visual identity is pretty strong, and it stands out. The mechanics are very simple but probably difficult to master in the long run as your progression gets more chaotic, and more dice fill up the screen.  I can totally see this being an addictive game, a big plus for it is how short each run is!
However, your current difficulty curve seems a bit off to me; it's too easy to get crazy damage numbers and a bit too difficult to lose, or even waste all your turns and dice. I suggest you play around with the numbers some more, balance out the enemy HP and your damage! Perhaps rethink the choice of having enemy HP in decimals. 
It's difficult to tell from this version, does it have a storyline as well? I would love to see different sides of the characters you play against, and some background design of the table too.

Best of luck with your development!

(+1)

Thanks a lot for the feedback!

Yes, unfortunately the game still hasn’t gone through any real balancing yet. Since it’s still in alpha, our main goal was to showcase the mechanics first. But after all the positive feedback we’ve received, we’re slowly starting to focus more on balancing as well, so we can make the overall gameplay feel more stable and consistent in the near future.

We do have a story in mind, and because of the game’s theme, we’re planning to present it through comic book style panels. Of course, that will be a pretty long process since it requires a lot of artwork, so our current plan is to add most of that closer to the final version. :D