Amazing work! I really love the style of this tileset.
I was wondering if you have any plans to create interior tilesets for tactical/SRPG maps, such as castles, fortresses, temples, or altar rooms.
I'm currently working with Godot 4.x using a square grid, and I'd especially love a modular interior set with things like:
- Stone floors and walls
- Castle corridors and rooms
- Pillars and large doors
- Stairs and raised platforms
- Thrones and carpets
- Altars and statues
- Temple decorations and stained glass
- Treasure chests and other tactical-map objects
- Ruined walls, broken pillars, and rubble
Something designed for building top-down tactical battle maps, where it's easy to distinguish walkable tiles, walls, doors, obstacles, and important locations, would be incredibly useful.
It would also be great if taller objects like walls, pillars, thrones, and altars could extend above the square tile so they work naturally with Y-sorting in Godot.
I'm not looking for a copy of any particular game, but rather an original fantasy style suitable for classic tactical RPG battles — especially things like castle sieges, throne-room battles, temple battles, and boss fights around an altar.
I'd definitely be interested in purchasing something like this if you ever decide to make it!