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i like the comic-inspired presentation for this game (especially when it uses panels as mini-cgs.) the character designs are really cute, and i found the non-linear structure of the game interesting (if a little confusing at first.) 

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the title drop in-story was a massive twist of the knife. you could sense throughout that zoey and cherry want to get closer to each other, but because of their lack of communication and their own hangups about each other, whatever relationship they would've had with each other fizzled and burned out, which feels true to life. 

a lot of other commenters have said this, but you capture the "grass is greener on the other side" mentality well, especially when you contrast cherry's perception of zoey to her actual lived experiences. everyone seems to be doing so much better than you until you actually walk up and talk to them. good stuff. thanks for making this!

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Such an honor to hear that from you! I find it hard to come up with a good enough title so when keep in touch passed through my mind I knew it just had to be it. It still haunts and hurts me the amount of people I've lost contact over the years due to just life. Anyways, thank you so much for playing!!