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One question: Did you intend the meeting-counter for stuff breaking to reset each time something breaks?
Or is it intended to be continually rising?

Personally I think either way can work depending on whether you want chill growth or a race against the clock.

Hi, I imagine the number of the people/creatures met to be summed up at the end of each day and then, based on that number, the fates decide if something got broken that day or not. Then the next day the counter resets, so each day you start with a 'blank page' in terms of how many client you may serve, but the unfixed issues accumulate (they don't reset).

I'm not sure if I understood your question correctly, so feel free to let me know if that doesn't answer it :D

It answers my question! But I thought every day has just one encounter. I just realize this isn't the case haha

So, I didn't see when it would reset except when causing a flaw.