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(+2)

I really enjoyed the concept here and played a couple rounds; it's pretty impressive how much content made it in the jam timeframe! I struggled a lot with "deliver X thing to Y person" tasks because I didn't really know the layout. Also, the work was busy and the game didn't seem to punish me for not relaxing enough, so I mostly tried doing the work-stuff.

A couple suggestions about how the gameplay can be improved:

  • add some kind of workplace layout map so it's easier to see where which device and especially workers are
  • make the workers visually distinct so it's easier to spot specific workers without going close and staring above their name for the name tag; on that note, having a list of photos and names on the player's hand could help too
  • maybe allow completing the delivery task by placing items on the relevant desks; the game is already plenty hectic as is, and chasing the moving targets can get tricky (though maybe if workers are made easier to recognise, it will be already balanced enough as is)
  • place the machine fixing progress bar at a fixed place in HUD instead of making it hover above the machine; when I tried interacting at first, I couldn't see the progress bar and was confused about how I should fix the machine

Aside from that, it has been pretty fun. If you were to expand upon the project, I'd suggest either dropping the relaxing mechanic, or simplifying the work and integrating the relaxing in a tigher and/or better communicated way. ^^