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(+1)

I liked the concept, but the difficulty compared to the speed of unlocking new upgrades was too much of a tedious task personally. Some points:
-I don't think that the transition screens to a new try right away should be this long
-Realistically you can only shoot 1 fish on average after 1 explosion, and this continues for too long
-Maybe make the fact that you can spam bombs>wait for reaload more clear? Maybe it is just for me, but I though there are only 3 bombs for the day at first and that make things even harder...

(+2)

I agree that the transitions are too long, and the early game needs to be more rewarding.

The bomb limit is also a common point of confusion, so I’ll make it clearer that you can keep throwing bombs after they reload.

Right now I’m collecting feedback to put together a rough roadmap for the next patch.

Thanks for the detailed feedback!