I liked the concept, but the difficulty compared to the speed of unlocking new upgrades was too much of a tedious task personally. Some points:
-I don't think that the transition screens to a new try right away should be this long
-Realistically you can only shoot 1 fish on average after 1 explosion, and this continues for too long
-Maybe make the fact that you can spam bombs>wait for reaload more clear? Maybe it is just for me, but I though there are only 3 bombs for the day at first and that make things even harder...
Viewing post in Eco Fishing™ | Prototype comments
I agree that the transitions are too long, and the early game needs to be more rewarding.
The bomb limit is also a common point of confusion, so I’ll make it clearer that you can keep throwing bombs after they reload.
Right now I’m collecting feedback to put together a rough roadmap for the next patch.
Thanks for the detailed feedback!