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(1 edit) (+1)

Wow, nice 5e presentation and an excellent 5-room-style dungeon! I imagine players will rush into the false tomb after passing the illusion, which means it's a successful diversion! A cue could help pull them back into the prior room, but the DM could easily improvise it.

A few favorite things:

  • The Introduction's boxed text! Perfect to just read out to the players!
  • The illusion sequence, really clever
  • Epic boss battle after the false tomb! With great treasure!

Honestly, this is one of the most usable little dungeons. With a little tinkering with the backstory, I really might drop this into a campaign.

(+1)

Thanks for your comment. 

Actually in my (post submission) playtest, since the Perception check's DC is quite low most of the PCs found the secret door after breaking the illusion and didn't go to the false tomb, so maybe there is something to change here.

Anyway I made the mummy ambush them during the final fight, attacking the PCs at the back of the melee, it was quite fun (especially since the other monsters have low durability).

The backstory indeed needs tinkering, I had to cut what I initially wrote to save space but in the end it makes the dungeon more adaptable.

Thanks for taking the time to read it !