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This is so cool. I didn't expect this to feel so accurate.
I'd love to know what is your next plan for this project (Adding new features or making it more accurate or maybe optimizing performance)?
And on a side note, I spammed a bunch of logs to see how it works. I left the simulation running for a while but it never reached stillness.

Thank you! Feel happy for that haha
I would come back later to this project, to finish the look dev, the god rays, tones, upgrade the bubbles and the water foam.. what do you suggest?

Yeah! Thats a problem a notice later on, if there are too many intereactions, the water doesnt reach that stillness, i can solve that with an expression but would be like a force shut, and i didnt wanted to do that, i need a better solution on behavior to keep the accuracy of the physics. I notice 3 other things, follow up with me and see if you agree on your experience using it..

1 - there are too much drops when the water is dripping small chunks of water
2 - the performance would drop fps of any game if we multiply it in extension by 4 - 5 times
3 - the water is climbing the wallks a lil bit lol

Honestly I don't care too much about 1 and 3, but performance defenitly seems and issue.
Overal it was fun even at this stage.