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(+1)

Loved the chill vibes and the aesthetics! The art was appealing and the dithering effects were really cool! Gameplay wise it was a neat idea! 

I think I would have liked there to be some sort of visual rail indicator for the path of the platforms, to make it a bit easier to work out their limitations at a glance. Then there's the horizontal block jump. Shameful as it is to admit after trying to get past it for 10 minutes I gave up. I'd personally make that jump a bit easier by moving the platform you're jumping to down a square or two (I managed to get the momentum to work a couple of times, but wasn't on the edge of the moving block far enough to make it :/). Skill issue on my part I suppose haha. Shame too because I was enjoying the puzzles!

Anyways that said, what I played was great! Really cool work! 

Oh no another 1-5 victim X w X

Adding rails is a good suggestion (was in my mind but I never actually implement it), and I almost wanna delete boosted jumps from the levels at this point :/

Thanks for playing though!