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Interesting. I just made a test and it seems to be possible — I uploaded it here as an example. Maybe try downloading and looking at that to see what you might be doing differently?

Two little possible gotchas:

  • Make sure the trigger node that rolls doesn’t have a limit set on it.
  • Make sure the encounters on the various branches aren’t set to auto-hide after you go through them.

Thanks i will try to get it to work