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(2 edits) (+1)

very good. got representation of someone who can't find work and keeps looking to Portland and thinks Three Houses discourse has gone on too long. The change in presentation of the text was very good, and for a game that is mostly dialogue and not much descriptive prose I think the dialogue was really well done. The pauses in the text are extremely well paced, which is something that most people don't really put a lot of attention to. And of course the art looks great


If I had to give criticism, I suppose it would be that it's a little to unsubtle? When Anita says what the "previous co-developer" did to her and immediately Sunny starts doing those same things its a little on the nose even if the implications are laid clear later. In some ways Sunny can feel like more of a mouthpiece than a character at times. But also this was made in 6 weeks and is pretty short so I understand compromises have to be made


women with sharp teeth should never be evil. sad!

(+1)

thank you so much, im glad you enjoyed my game! i put a lot of effort into making the dialogue feel natural in terms of pacing, so im happy you noticed that.

yeah, i 100% feel you on the criticism. as you mentioned, i made this within 6 weeks...  if i had more time to cook, i'd refine sunny's character more... give her more space to act like a normal human being before things go off the rails with her. i felt like i was on-the-nose with everything about this visual novel LOL so you are not alone. 

women with sharp teeth should never be evil. sad! truthnuke!!!!!!!!!