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(2 edits) (+1)

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Great job. this cover photo is doing you a HUGE disservice I was genuinely avoiding this entry until you played our game, now it’s one of my favorites. I like that you made it a game boy game, I like all the qot UI and all the polish this has to be one of the most polished games here. onto the feedback half of the sandwich: the gameplay mechanic IS cool it’s just that I wish that something in the dream half of the level made you have to go faster, because otherwise it’s just a game with the twist of “you have to inconveniently touch stuff so you play the exact same level again just without the touching and a bit faster” another thing that would have fixed this is if the morning levels’ collectables were in different places than the night alternatives. even if visible by both. because then it would feel like somewhat of a fresh experience. and then the post feedback compliments bun of the sandwich: though it’s not too loud, it’s a very polished and wellmade game, the player controller feels perfect and reactive, the game runs smooth, the level design is great, I don’t think it has any weak points. goodjob!

edit: wohooo new cover art