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Had to 'ctrl'+'+' to zoom in, because no fullscreen. I do think the cookie clicker concept is there but there is no good progression. Of course it doesn't have to be like this, but I think making upgrades cost different currency to their upgrade would have been better than making all of them the same currency they upgrade. Because right now systems feel isolated - you can max noob and never touch g666. Noob skin upgrades are cool though, but they don't feel earned because you can get to max noob very fast. The other thing is lack of input hints - to spin g666 one needs to press right arrow key, yet the game never tells you that. It doesn't have to be in the game - you can mention it in the description. I think the best game on this jam with control explanation is "watching the paint". Even though the controls are click-only they are advances in a way that it's not obvious why and what are we doing for what. I'm getting at this for a simple reason: there is also an input that is not obvious. After you buy plushie and Gubby you can click on them to upgrade them, yet again this is not indicated anywhere. For some games figuring out the controls yourself is part of the gameplay, but here I don't feel like that is what you're going for since upgrades are very descriptive and you're clearly making a cookie clicker. Next time be sure to put controls in the description, many players will just put 1 star if they cant play the game