I really appreciate you taking the time to write out your thoughts!
1) The talents that become available depend on what you train. That said, there is a limited number of them in the demo, but the requirements should be reasonable to attain. If you don't have the requirements and the talent is something you would want, it's meant to act as a goal, otherwise you can dismiss them. But in the future the chance for talents to show will be more skewed to ones you have the requirements for. Also, dismissals will more heavily lower the chance to see that particular talent again.
2) All those things are trainable in the demo early on. There is a hunting job unlock from the first forest node and a mining job unlock from the first caves node. When you hover job unlocks in the chronicle the tooltip will display which stat and skill it trains.
3) Are you saying you couldn't see your Social lvl? It should be listed in the Training tab. What resolution were you playing with?
4) There will be a way to queue up your next location.
5) I can understand it being unclear for combat. The click power is training Piety. I have to be careful because tooltips can become too bloated if I share every little bit of information like "Trains XYZ". But if you hover Guardian Spirit, under the name you will see the tag "Piety". As for XP, in combat you will only ever gain attribute XP to the attribute you selected in the Focus menu.
6) Other than what you mentioned, which labels were unclear to you? You can hover Guardian Spirit in the combat UI for more info, and there is a little tutorial for active abilities. What was confusing about it? Jobs do tell you how much energy they take. It's to the right of their name when you hover them in the list.
7) There is no penalty to retire. But I guess you were worried that there was one? You can do it early if you are done with that run, otherwise you can keep on until your character dies from old age. Either way you take the legacy + heirlooms onwards.
8) I'll keep your feedback in mind. The meta-progression isn't finished, most likely it gets reworked significantly. But it will likely stay on the lighter side power scaling wise, because:
- One of the main sources of replayability is meant to be experiencing new origins like starting as a Street Rat beggar, or a Prisoner and having to escape
- Your deeds in prior lives make things easier for your future lives
- You can get heirlooms from things you do in the life and not just from the legacy shop