It has potential to be good, and has elements I liked, but the elements I hated, overcome the current good in the game. Specifically:
1) Talents often are generated that you have no hope of ever getting, but you have 3 redos before you are stuck with talents that may not be useful to you. At one point, I had accumulated 14 talent points, but none of the available ones I had the requirements for or gave a benefit that didn't help my build.
2) The talents list off requirements for them that sometimes isn't clear on how to meet them. Like Hunting or Mining. I don't know how to get them in the current demo. Clearly I'm missing paths or not buying RP related things.
3) There is no listing of other "skills". Like Social. So its impossible to know what my skill is until the talent or such allows me to take it.
4) I don't like that you often have to exit out of a dungeon raid midway to visit a new location. So you waste "days" doing so. As you can't choose a new raid, once at the score screen.
5) Its not always clear what my actions are levelling up. Like I use my click power as farmer. Is it giving XP towards intelligence or wisdom? Or is it just giving it to a skill? Or is it doing nothing.
6) There is labels in the UI with no explanation. Like what the heck is Guardian Spirit, as the farmer? In the jobs you have 0/12 energy, and then jobs take energy. But they don't tell you how much energy, so you have to guess. And how to get more energy? I see I can lose max energy by being older.
7) The game doesn't do a good job and states if you auto-retire on death or you have to retire before death to retain your prestige points. And its not safe to assume as some games like Progress Knight do auto-retire, and other games causes you to lose everything if you die that run or suffer huge penalties.
8) Finally, the biggest negative is the prestige system. I thought I was going to get a lot of unlocks by having 126 points accumulated. I could only afford 2 prestige unlocks, one at 40 and one at 80. These didn't really make the next playthrough feel faster, and so I lost interest and uninstalled it.
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Now it could simply be that I'm not your target audience and they might be fine with the above stuff. But for me looking for a neat indie idler + active gameplay loop, it didn't click for me for the above issues. If I'm not the target audience that is fine; hope you find your audience. But if those are things you are willing to address/change, then the game might be for me.