I want to add full-screen weather effects to the game background. I’m currently using Godot’s particle system, but the results aren't ideal—the visuals look cluttered. It’s possible I just haven't found the right parameters yet.
This is the option used in the demo, for sprite sheets, you need to enable animation (by adding a CanvasItemMaterial with the "particles_animation" property checked and the animation parameters configured, you should be able to find tutorials on this if you aren't familiar with it).
I could release a pre-configured example project, but in the meantime, I hope this helps.