Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I really like the art, the music and atmosphere, theme, etc.!


I'm less excited about it being another one of those games where you hover the mouse over stuff to 'attack.' There seem to be a million of these, and I've never found one of them especially enjoyable. Maybe that's just me and everyone else loves them? I appreciate that it at least has the bats and minions and all that so I don't have to mouse-hover too much.

But my overall take is that the art deserves a better underlying game design to go with it. Because I'd definitely enjoying looking at it for an extended time if it was some kind of longer play incremental/idle type game with upgrades, or whatever else

Hey I really appreciate your feedback! I was thinking that we should lean more into the theme and unique abilities for the Steam version, and your comment seems to agree with that. 

Haha now my girlfriend is teasing me that her art beat my gameplay :)

Thank you so much

(+1)

Haha well it is very nice art, so it does stand out when so many games have generic looking stuff. If it was me (and again, maybe everyone else loves this style of game - and also, I'm just a player and not a game designer) - I'd definitely lean more into the theme and unique abilities even if the hover-attack thing remains. I really liked the idea of "The knights are coming!" at the demo end. Personally, I'd ditch the "Your timer ran out!" model for ending rounds and actually make some villagers/knights/other enemies come and attack so the vamp has to go hide. That would open the door to new defensive type upgrades - your minions can fight to protect you, but maybe also some entirely new defense ones, etc. Maybe even add a new scene - the interior of the vamp's crypt, with some slow-running time-based currency with a second upgrade system to unlock features, strengthen existing features, something like that.

I'd probably buy it on Steam either way, but I'd pay more if it was like that :D

Great suggestions! The idea of humans attacking you was there from the start, and also my gf wants to make visual upgrades to the crypt, so your idea of defensive type upgrades could fit really well into that! 

We cut everything out for this short demo, just in case nobody played the game lol, but yeah I will definitely prototype and test all these ideas!

Thanks again! I appreciate the comments