I really like the background imagery. The colors feel right for a dream or sleep. I also enjoyed the upgrade system. I am thinking that the countdown exists to create a small dose of anxiety maybe? The physics enhance this feeling, as it gets a bit ricky to move the way you want all the time. I don't really think it neeeded a story, but it's nice game.
Viewing post in Every Night That I Sleep jam comments
Thanks for the kind words Newfis! I added the countdown so that there is the feeling of progression as the player collects stars. Also it adds to the whole "can't sleep well" concept I am trying to convey. I added the story as a reward for collecting the stars and as game milestones, something to keep the player engaged a while longer. Thanks again for playing the game and for the feedback!!!