You are of course right, michyo-san. It needs a plot-deepening. And I think with such resounding positive preference I might consider leaving it a peaceful game rather than pushing too much aggressive action into it in post-jam refinement. Most of the unfinishedness was from haste :)
I do tend to try to pack more cereberal depth or ambition into my games which tends to result in most of them time they place last, or near-last, in game jams. (The same occurs with music jams where my music pieces come off as chaotic).
Balance accidentally coming from stopping-short often surprisingly improves their focus. (a perusal by searching spotify for "Crybullying" and listening to the 2-part production there, will show what happens when i do a pop song (which is almost never!) ).
Glad you gave my game a try :)
--D
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